18 lines
647 B
C++
18 lines
647 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChaosClothAsset/EnableUVResizingNode.h"
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#include "Chaos/CollectionPropertyFacade.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(EnableUVResizingNode)
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FChaosClothAssetEnableUVResizingNode::FChaosClothAssetEnableUVResizingNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
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: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
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{
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RegisterCollectionConnections();
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}
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void FChaosClothAssetEnableUVResizingNode::AddProperties(FPropertyHelper& PropertyHelper) const
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{
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PropertyHelper.SetPropertyBool(TEXT("EnableUVResizing"), true, {}, ECollectionPropertyFlags::None);
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}
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