// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/EnableUVResizingNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(EnableUVResizingNode) FChaosClothAssetEnableUVResizingNode::FChaosClothAssetEnableUVResizingNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); } void FChaosClothAssetEnableUVResizingNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyBool(TEXT("EnableUVResizing"), true, {}, ECollectionPropertyFlags::None); }