Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/ClothDataflowViewModes.cpp
2025-05-18 13:04:45 +08:00

63 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosClothAsset/ClothDataflowViewModes.h"
#define LOCTEXT_NAMESPACE "ChaosClothAssetDataflowViewModes"
namespace UE::Chaos::ClothAsset
{
const FName FCloth2DSimViewMode::Name = FName("Cloth2DSimView");
FName FCloth2DSimViewMode::GetName() const
{
return Name;
}
FText FCloth2DSimViewMode::GetButtonText() const
{
return FText(LOCTEXT("Cloth2DSimViewButtonText", "2DSim"));
}
FText FCloth2DSimViewMode::GetTooltipText() const
{
return FText(LOCTEXT("Cloth2DSimViewTooltipText", "2D Simulation Mesh"));
}
const FName FCloth3DSimViewMode::Name = FName("Cloth3DSimView");
FName FCloth3DSimViewMode::GetName() const
{
return Name;
}
FText FCloth3DSimViewMode::GetButtonText() const
{
return FText(LOCTEXT("Cloth3DSimViewButtonText", "3DSim"));
}
FText FCloth3DSimViewMode::GetTooltipText() const
{
return FText(LOCTEXT("Cloth3DSimViewTooltipText", "3D Simulation Mesh"));
}
const FName FClothRenderViewMode::Name = FName("ClothRenderView");
FName FClothRenderViewMode::GetName() const
{
return Name;
}
FText FClothRenderViewMode::GetButtonText() const
{
return FText(LOCTEXT("ClothRenderViewButtonText", "Render"));
}
FText FClothRenderViewMode::GetTooltipText() const
{
return FText(LOCTEXT("ClothRenderViewTooltipText", "3D Render Mesh"));
}
} // End namespace UE::Chaos::ClothAsset
#undef LOCTEXT_NAMESPACE