// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/ClothDataflowViewModes.h" #define LOCTEXT_NAMESPACE "ChaosClothAssetDataflowViewModes" namespace UE::Chaos::ClothAsset { const FName FCloth2DSimViewMode::Name = FName("Cloth2DSimView"); FName FCloth2DSimViewMode::GetName() const { return Name; } FText FCloth2DSimViewMode::GetButtonText() const { return FText(LOCTEXT("Cloth2DSimViewButtonText", "2DSim")); } FText FCloth2DSimViewMode::GetTooltipText() const { return FText(LOCTEXT("Cloth2DSimViewTooltipText", "2D Simulation Mesh")); } const FName FCloth3DSimViewMode::Name = FName("Cloth3DSimView"); FName FCloth3DSimViewMode::GetName() const { return Name; } FText FCloth3DSimViewMode::GetButtonText() const { return FText(LOCTEXT("Cloth3DSimViewButtonText", "3DSim")); } FText FCloth3DSimViewMode::GetTooltipText() const { return FText(LOCTEXT("Cloth3DSimViewTooltipText", "3D Simulation Mesh")); } const FName FClothRenderViewMode::Name = FName("ClothRenderView"); FName FClothRenderViewMode::GetName() const { return Name; } FText FClothRenderViewMode::GetButtonText() const { return FText(LOCTEXT("ClothRenderViewButtonText", "Render")); } FText FClothRenderViewMode::GetTooltipText() const { return FText(LOCTEXT("ClothRenderViewTooltipText", "3D Render Mesh")); } } // End namespace UE::Chaos::ClothAsset #undef LOCTEXT_NAMESPACE