Files
UnrealEngine/Engine/Plugins/ChaosClothAsset/Source/ChaosClothAssetEngine/ChaosClothAssetEngine.Build.cs
2025-05-18 13:04:45 +08:00

48 lines
998 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosClothAssetEngine : ModuleRules
{
public ChaosClothAssetEngine(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"DataflowCore",
"DataflowEngine",
"DataflowSimulation",
"ClothingSystemRuntimeCommon"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"CoreUObject",
"RenderCore",
"RHI",
"Chaos",
"ChaosClothAsset",
"ChaosCloth",
"ChaosCaching",
"ClothingSystemRuntimeInterface"
}
);
if (Target.bBuildEditor || Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.Add("PropertyEditor"); // For adding the Cloth Component "Cloth Sim" section to the Details panel UI
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
});
}
}