48 lines
998 B
C#
48 lines
998 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosClothAssetEngine : ModuleRules
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{
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public ChaosClothAssetEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"DataflowCore",
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"DataflowEngine",
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"DataflowSimulation",
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"ClothingSystemRuntimeCommon"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Engine",
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"CoreUObject",
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"RenderCore",
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"RHI",
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"Chaos",
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"ChaosClothAsset",
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"ChaosCloth",
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"ChaosCaching",
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"ClothingSystemRuntimeInterface"
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}
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);
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if (Target.bBuildEditor || Target.bCompileAgainstEditor)
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{
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PrivateDependencyModuleNames.Add("PropertyEditor"); // For adding the Cloth Component "Cloth Sim" section to the Details panel UI
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}
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DerivedDataCache",
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});
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}
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}
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