// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosClothAssetEngine : ModuleRules { public ChaosClothAssetEngine(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "DataflowCore", "DataflowEngine", "DataflowSimulation", "ClothingSystemRuntimeCommon" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "CoreUObject", "RenderCore", "RHI", "Chaos", "ChaosClothAsset", "ChaosCloth", "ChaosCaching", "ClothingSystemRuntimeInterface" } ); if (Target.bBuildEditor || Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.Add("PropertyEditor"); // For adding the Cloth Component "Cloth Sim" section to the Details panel UI } PrivateIncludePathModuleNames.AddRange( new string[] { "DerivedDataCache", }); } }