Files
UnrealEngine/Engine/Plugins/Bridge/Source/MegascansPlugin/MegascansPlugin.Build.cs
2025-05-18 13:04:45 +08:00

45 lines
855 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MegascansPlugin : ModuleRules
{
public MegascansPlugin(ReadOnlyTargetRules Target)
: base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"ContentBrowser",
"Core",
"CoreUObject",
"EditorStyle",
"Engine",
"LevelEditor",
"Settings",
"Slate",
"SlateCore",
"Sockets",
"Networking",
"Json",
"JsonUtilities",
"MaterialEditor",
"UnrealEd",
"FoliageEdit",
"Foliage",
"HTTP",
"StaticMeshEditor",
"MeshBuilder",
"TargetPlatform",
"EditorScriptingUtilities",
"Projects",
"ApplicationCore",
"MetaHumanSDKEditor"
}
);
}
}
}