// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MegascansPlugin : ModuleRules { public MegascansPlugin(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "Core", "CoreUObject", "EditorStyle", "Engine", "LevelEditor", "Settings", "Slate", "SlateCore", "Sockets", "Networking", "Json", "JsonUtilities", "MaterialEditor", "UnrealEd", "FoliageEdit", "Foliage", "HTTP", "StaticMeshEditor", "MeshBuilder", "TargetPlatform", "EditorScriptingUtilities", "Projects", "ApplicationCore", "MetaHumanSDKEditor" } ); } } }