43 lines
904 B
C#
43 lines
904 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class RigLogicModule : ModuleRules
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{
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public RigLogicModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"ControlRig",
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"RigLogicLib",
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"RigVM",
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"Projects"
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PublicDependencyModuleNames.Add("UnrealEd");
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PublicDependencyModuleNames.Add("EditorFramework");
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PublicDependencyModuleNames.Add("MessageLog");
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PrivateDependencyModuleNames.Add("SkeletalMeshUtilitiesCommon");
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PrivateDependencyModuleNames.Add("RHI");
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PrivateDependencyModuleNames.Add("RenderCore");
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}
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimationCore",
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"AnimGraphRuntime"
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}
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);
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}
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}
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}
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