Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/RigLogicModule.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
904 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class RigLogicModule : ModuleRules
{
public RigLogicModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"ControlRig",
"RigLogicLib",
"RigVM",
"Projects"
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.Add("UnrealEd");
PublicDependencyModuleNames.Add("EditorFramework");
PublicDependencyModuleNames.Add("MessageLog");
PrivateDependencyModuleNames.Add("SkeletalMeshUtilitiesCommon");
PrivateDependencyModuleNames.Add("RHI");
PrivateDependencyModuleNames.Add("RenderCore");
}
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"AnimGraphRuntime"
}
);
}
}
}