// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class RigLogicModule : ModuleRules { public RigLogicModule(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ControlRig", "RigLogicLib", "RigVM", "Projects" } ); if (Target.Type == TargetType.Editor) { PublicDependencyModuleNames.Add("UnrealEd"); PublicDependencyModuleNames.Add("EditorFramework"); PublicDependencyModuleNames.Add("MessageLog"); PrivateDependencyModuleNames.Add("SkeletalMeshUtilitiesCommon"); PrivateDependencyModuleNames.Add("RHI"); PrivateDependencyModuleNames.Add("RenderCore"); } PrivateDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimGraphRuntime" } ); } } }