32 lines
825 B
C++
32 lines
825 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "riglogic/RigLogic.h"
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/** Adapter that allows using an FArchive instance as a rl4::BoundedIOStream */
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class FArchiveMemoryStream: public rl4::BoundedIOStream
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{
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public:
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explicit FArchiveMemoryStream(FArchive* Archive);
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void seek(std::uint64_t Position) override;
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std::uint64_t tell() override;
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void open() override;
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void close() override;
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size_t read(char* ReadToBuffer, size_t Size) override;
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size_t read(Writable* Destination, size_t Size) override;
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size_t write(const char* WriteFromBuffer, size_t Size) override;
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size_t write(Readable* Source, size_t Size) override;
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std::uint64_t size() override;
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private:
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FArchive* Archive;
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int64 Origin;
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};
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