// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "riglogic/RigLogic.h" /** Adapter that allows using an FArchive instance as a rl4::BoundedIOStream */ class FArchiveMemoryStream: public rl4::BoundedIOStream { public: explicit FArchiveMemoryStream(FArchive* Archive); void seek(std::uint64_t Position) override; std::uint64_t tell() override; void open() override; void close() override; size_t read(char* ReadToBuffer, size_t Size) override; size_t read(Writable* Destination, size_t Size) override; size_t write(const char* WriteFromBuffer, size_t Size) override; size_t write(Readable* Source, size_t Size) override; std::uint64_t size() override; private: FArchive* Archive; int64 Origin; };