41 lines
713 B
C#
41 lines
713 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class RigLogicEditor : ModuleRules
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{
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public RigLogicEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"ControlRig",
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"UnrealEd",
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"EditorFramework",
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"MainFrame",
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"RigLogicModule",
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"RigLogicLib",
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"PropertyEditor",
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"SlateCore",
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"ApplicationCore",
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"Slate",
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"InputCore",
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"EditorWidgets",
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"DesktopPlatform"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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"Settings"
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}
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);
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}
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}
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}
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