Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/RigLogicEditor.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
713 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class RigLogicEditor : ModuleRules
{
public RigLogicEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"ControlRig",
"UnrealEd",
"EditorFramework",
"MainFrame",
"RigLogicModule",
"RigLogicLib",
"PropertyEditor",
"SlateCore",
"ApplicationCore",
"Slate",
"InputCore",
"EditorWidgets",
"DesktopPlatform"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetTools",
"Settings"
}
);
}
}
}