// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class RigLogicEditor : ModuleRules { public RigLogicEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ControlRig", "UnrealEd", "EditorFramework", "MainFrame", "RigLogicModule", "RigLogicLib", "PropertyEditor", "SlateCore", "ApplicationCore", "Slate", "InputCore", "EditorWidgets", "DesktopPlatform" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "Settings" } ); } } }