43 lines
769 B
C#
43 lines
769 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class RigLogicDeveloper : ModuleRules
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{
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public RigLogicDeveloper(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"MessageLog",
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"RigLogicModule"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimationCore",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimGraph",
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"BlueprintGraph",
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}
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);
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PrivateIncludePathModuleNames.Add("RigLogicEditor");
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DynamicallyLoadedModuleNames.Add("RigLogicEditor");
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}
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}
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}
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}
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