Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicDeveloper/RigLogicDeveloper.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
769 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class RigLogicDeveloper : ModuleRules
{
public RigLogicDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"MessageLog",
"RigLogicModule"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimGraph",
"BlueprintGraph",
}
);
PrivateIncludePathModuleNames.Add("RigLogicEditor");
DynamicallyLoadedModuleNames.Add("RigLogicEditor");
}
}
}
}