// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class RigLogicDeveloper : ModuleRules { public RigLogicDeveloper(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MessageLog", "RigLogicModule" } ); PublicDependencyModuleNames.AddRange( new string[] { "AnimationCore", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "AnimGraph", "BlueprintGraph", } ); PrivateIncludePathModuleNames.Add("RigLogicEditor"); DynamicallyLoadedModuleNames.Add("RigLogicEditor"); } } } }