24 lines
624 B
C++
24 lines
624 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimNode_RigLogic.h"
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#include "AnimGraphNode_RigLogic.generated.h"
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UCLASS(meta = (Keywords = "Rig Logic Animation Node"))
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class RIGLOGICDEVELOPER_API UAnimGraphNode_RigLogic : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_RigLogic Node;
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public:
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FText GetTooltipText() const;
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FText GetNodeTitle(ENodeTitleType::Type TitleType) const;
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protected:
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void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog);
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};
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