Files
UnrealEngine/Engine/Plugins/Animation/RigLogic/Source/RigLogicDeveloper/Public/AnimGraphNode_RigLogic.h
2025-05-18 13:04:45 +08:00

24 lines
624 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimNode_RigLogic.h"
#include "AnimGraphNode_RigLogic.generated.h"
UCLASS(meta = (Keywords = "Rig Logic Animation Node"))
class RIGLOGICDEVELOPER_API UAnimGraphNode_RigLogic : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_RigLogic Node;
public:
FText GetTooltipText() const;
FText GetNodeTitle(ENodeTitleType::Type TitleType) const;
protected:
void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog);
};