// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_Base.h" #include "AnimNode_RigLogic.h" #include "AnimGraphNode_RigLogic.generated.h" UCLASS(meta = (Keywords = "Rig Logic Animation Node")) class RIGLOGICDEVELOPER_API UAnimGraphNode_RigLogic : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_RigLogic Node; public: FText GetTooltipText() const; FText GetNodeTitle(ENodeTitleType::Type TitleType) const; protected: void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog); };