32 lines
897 B
C++
32 lines
897 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_RigLogic.h"
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#include "AnimGraphNode_Base.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_RigLogic)
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#define LOCTEXT_NAMESPACE "AnimGraphNode_RigLogic_DeveloperModule"
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UAnimGraphNode_RigLogic::UAnimGraphNode_RigLogic(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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void UAnimGraphNode_RigLogic::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
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{
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Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
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}
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FText UAnimGraphNode_RigLogic::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_RigLogic_Tooltip", "Rig Logic Animation Node");
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}
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FText UAnimGraphNode_RigLogic::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("AnimGraphNode_RigLogic_Title", "AnimNode_RigLogic");
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}
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#undef LOCTEXT_NAMESPACE
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