// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_RigLogic.h" #include "AnimGraphNode_Base.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_RigLogic) #define LOCTEXT_NAMESPACE "AnimGraphNode_RigLogic_DeveloperModule" UAnimGraphNode_RigLogic::UAnimGraphNode_RigLogic(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UAnimGraphNode_RigLogic::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) { Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog); } FText UAnimGraphNode_RigLogic::GetTooltipText() const { return LOCTEXT("AnimGraphNode_RigLogic_Tooltip", "Rig Logic Animation Node"); } FText UAnimGraphNode_RigLogic::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("AnimGraphNode_RigLogic_Title", "AnimNode_RigLogic"); } #undef LOCTEXT_NAMESPACE