Files
UnrealEngine/Engine/Plugins/Animation/PoseSearch/Source/Runtime/PoseSearch.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
919 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PoseSearch : ModuleRules
{
public PoseSearch(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
AddEngineThirdPartyPrivateStaticDependencies(Target,
"Eigen",
"nanoflann"
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"AnimGraphRuntime",
"BlendStack",
"Chooser",
"Core",
"CoreUObject",
"Engine",
"TraceLog"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]{
"AnimationWarpingRuntime",
"GameplayTags",
"RewindDebuggerRuntimeInterface"
}
);
if (Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AnimationModifiers",
"AnimationBlueprintLibrary",
"DerivedDataCache",
"UnrealEd"
}
);
}
}
}