51 lines
919 B
C#
51 lines
919 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PoseSearch : ModuleRules
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{
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public PoseSearch(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"Eigen",
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"nanoflann"
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimationCore",
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"AnimGraphRuntime",
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"BlendStack",
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"Chooser",
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"Core",
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"CoreUObject",
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"Engine",
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"TraceLog"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]{
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"AnimationWarpingRuntime",
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"GameplayTags",
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"RewindDebuggerRuntimeInterface"
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}
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);
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if (Target.bCompileAgainstEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AnimationModifiers",
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"AnimationBlueprintLibrary",
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"DerivedDataCache",
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"UnrealEd"
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}
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);
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}
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}
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}
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