// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PoseSearch : ModuleRules { public PoseSearch(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; AddEngineThirdPartyPrivateStaticDependencies(Target, "Eigen", "nanoflann" ); PublicDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimGraphRuntime", "BlendStack", "Chooser", "Core", "CoreUObject", "Engine", "TraceLog" } ); PrivateDependencyModuleNames.AddRange( new string[]{ "AnimationWarpingRuntime", "GameplayTags", "RewindDebuggerRuntimeInterface" } ); if (Target.bCompileAgainstEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "AnimationModifiers", "AnimationBlueprintLibrary", "DerivedDataCache", "UnrealEd" } ); } } }