Files
UnrealEngine/Engine/Plugins/Animation/LiveLink/Source/LiveLinkEditor/Private/LiveLinkClientCommands.cpp
2025-05-18 13:04:45 +08:00

21 lines
982 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkClientCommands.h"
#define LOCTEXT_NAMESPACE "LiveLinkClientCommands"
FLiveLinkClientCommands::FLiveLinkClientCommands()
: TCommands<FLiveLinkClientCommands>("LiveLinkClient.Common", LOCTEXT("LiveLinkCommandsLabel", "Live Link"), NAME_None, FName(TEXT("LiveLinkStyle")))
{
}
void FLiveLinkClientCommands::RegisterCommands()
{
UI_COMMAND(RemoveSource, "Remove Selected Source(s)", "Remove selected live link source", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(RemoveAllSources, "Remove All Sources", "Remove all live link sources", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(RemoveSubject, "Remove Subject", "Remove selected live link subject", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(PauseSubject, "Pause/Unpause Subject", "Pause or unpause selected live link subject", EUserInterfaceActionType::Button, FInputChord());
}
#undef LOCTEXT_NAMESPACE