57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class LiveLinkEditor : ModuleRules
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{
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public LiveLinkEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"LiveLinkAnimationCore",
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"LiveLinkInterface",
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"LiveLink",
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"SlateCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimGraph",
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"AssetRegistry",
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"BlueprintGraph",
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"ClassViewer",
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"Core",
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"CoreUObject",
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"DetailCustomizations",
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"EditorStyle",
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"EditorWidgets",
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"Engine",
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"InputCore",
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"KismetCompiler",
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"GraphEditor",
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"LiveLinkComponents",
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"LiveLinkGraphNode",
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"LiveLinkMessageBusFramework",
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"LiveLinkMovieScene",
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"MessageLog",
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"MovieScene",
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"Persona",
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"Projects",
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"PropertyEditor",
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"Settings",
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"Sequencer",
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"Slate",
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"TimeManagement",
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"EditorFramework",
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"UnrealEd",
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"WorkspaceMenuStructure",
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"ToolWidgets",
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}
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);
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}
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}
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}
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