Files
UnrealEngine/Engine/Plugins/Animation/LiveLink/Source/LiveLinkEditor/LiveLinkEditor.Build.cs
2025-05-18 13:04:45 +08:00

57 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LiveLinkEditor : ModuleRules
{
public LiveLinkEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"LiveLinkAnimationCore",
"LiveLinkInterface",
"LiveLink",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimGraph",
"AssetRegistry",
"BlueprintGraph",
"ClassViewer",
"Core",
"CoreUObject",
"DetailCustomizations",
"EditorStyle",
"EditorWidgets",
"Engine",
"InputCore",
"KismetCompiler",
"GraphEditor",
"LiveLinkComponents",
"LiveLinkGraphNode",
"LiveLinkMessageBusFramework",
"LiveLinkMovieScene",
"MessageLog",
"MovieScene",
"Persona",
"Projects",
"PropertyEditor",
"Settings",
"Sequencer",
"Slate",
"TimeManagement",
"EditorFramework",
"UnrealEd",
"WorkspaceMenuStructure",
"ToolWidgets",
}
);
}
}
}