// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class LiveLinkEditor : ModuleRules { public LiveLinkEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "LiveLinkAnimationCore", "LiveLinkInterface", "LiveLink", "SlateCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AnimGraph", "AssetRegistry", "BlueprintGraph", "ClassViewer", "Core", "CoreUObject", "DetailCustomizations", "EditorStyle", "EditorWidgets", "Engine", "InputCore", "KismetCompiler", "GraphEditor", "LiveLinkComponents", "LiveLinkGraphNode", "LiveLinkMessageBusFramework", "LiveLinkMovieScene", "MessageLog", "MovieScene", "Persona", "Projects", "PropertyEditor", "Settings", "Sequencer", "Slate", "TimeManagement", "EditorFramework", "UnrealEd", "WorkspaceMenuStructure", "ToolWidgets", } ); } } }