32 lines
876 B
C++
32 lines
876 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SubclassOf.h"
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#include "LiveLinkComponentSettings.generated.h"
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class ULiveLinkControllerBase;
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class ULiveLinkRole;
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/**
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* Settings for LiveLink.
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*/
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UCLASS(MinimalAPI, config=Game, defaultconfig)
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class ULiveLinkComponentSettings : public UObject
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{
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GENERATED_BODY()
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public:
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/** Default Controller class to use for the specified role */
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UPROPERTY(config, EditAnywhere, Category = "LiveLink", meta = (AllowAbstract = "false"))
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TMap<TSubclassOf<ULiveLinkRole>, TSubclassOf<ULiveLinkControllerBase>> DefaultControllerForRole;
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/** If true, all LiveLink subjects with pending frame data will be updated immediately before the LiveLink components execute (only applies to PIE) */
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UPROPERTY(config, EditAnywhere, Category = "LiveLink")
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bool bUpdateSubjectsImmediatelyInPIE = true;
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};
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