// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SubclassOf.h" #include "LiveLinkComponentSettings.generated.h" class ULiveLinkControllerBase; class ULiveLinkRole; /** * Settings for LiveLink. */ UCLASS(MinimalAPI, config=Game, defaultconfig) class ULiveLinkComponentSettings : public UObject { GENERATED_BODY() public: /** Default Controller class to use for the specified role */ UPROPERTY(config, EditAnywhere, Category = "LiveLink", meta = (AllowAbstract = "false")) TMap, TSubclassOf> DefaultControllerForRole; /** If true, all LiveLink subjects with pending frame data will be updated immediately before the LiveLink components execute (only applies to PIE) */ UPROPERTY(config, EditAnywhere, Category = "LiveLink") bool bUpdateSubjectsImmediatelyInPIE = true; };