Files
UnrealEngine/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/IKRigEditor.Build.cs
2025-05-18 13:04:45 +08:00

60 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class IKRigEditor : ModuleRules
{
public IKRigEditor(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AdvancedPreviewScene",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InputCore",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"AssetTools",
"EditorWidgets",
"Kismet",
"KismetWidgets",
"Persona",
"SkeletonEditor",
"ContentBrowser",
"AnimationBlueprintLibrary",
"MessageLog",
"PropertyEditor",
"BlueprintGraph",
"AnimGraph",
"AnimGraphRuntime",
"IKRig",
"IKRigDeveloper",
"ToolWidgets",
"AnimationCore",
"AnimationWidgets",
"ApplicationCore",
"MeshDescription",
"SkeletalMeshDescription"
}
);
}
}
}