// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class IKRigEditor : ModuleRules { public IKRigEditor(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PublicDependencyModuleNames.AddRange( new string[] { "Core", "AdvancedPreviewScene", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "EditorFramework", "UnrealEd", "ToolMenus", "CoreUObject", "Engine", "Slate", "SlateCore", "AssetTools", "EditorWidgets", "Kismet", "KismetWidgets", "Persona", "SkeletonEditor", "ContentBrowser", "AnimationBlueprintLibrary", "MessageLog", "PropertyEditor", "BlueprintGraph", "AnimGraph", "AnimGraphRuntime", "IKRig", "IKRigDeveloper", "ToolWidgets", "AnimationCore", "AnimationWidgets", "ApplicationCore", "MeshDescription", "SkeletalMeshDescription" } ); } } }