Files
UnrealEngine/Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/IKRigDeveloper.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
1004 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class IKRigDeveloper : ModuleRules
{
public IKRigDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"IKRig",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"AnimGraph",
"BlueprintGraph",
"Slate",
"SlateCore",
"Persona"
}
);
}
}
}
}