// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class IKRigDeveloper : ModuleRules { public IKRigDeveloper(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "IKRig", } ); PublicDependencyModuleNames.AddRange( new string[] { } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "AnimGraph", "BlueprintGraph", "Slate", "SlateCore", "Persona" } ); } } } }