10 lines
489 B
C++
10 lines
489 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RegionAffiliationAssetCustomVersion.h"
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#include "Serialization/CustomVersion.h"
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const FGuid FRegionAffiliationAssetCustomVersion::GUID(0xFA0C4D22, 0x6D36415E, 0x937F159F, 0xB7814F35);
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// Register the custom version with core
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FCustomVersionRegistration GRegisterRegionAffiliationCustomVersion(FRegionAffiliationAssetCustomVersion::GUID, FRegionAffiliationAssetCustomVersion::LatestVersion, TEXT("RegionAffiliationAssetVer"));
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