// Copyright Epic Games, Inc. All Rights Reserved. #include "RegionAffiliationAssetCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FRegionAffiliationAssetCustomVersion::GUID(0xFA0C4D22, 0x6D36415E, 0x937F159F, 0xB7814F35); // Register the custom version with core FCustomVersionRegistration GRegisterRegionAffiliationCustomVersion(FRegionAffiliationAssetCustomVersion::GUID, FRegionAffiliationAssetCustomVersion::LatestVersion, TEXT("RegionAffiliationAssetVer"));