Files
UnrealEngine/Engine/Plugins/Animation/GeneSplicer/Source/GeneSplicerModule/GeneSplicerModule.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
682 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeneSplicerModule : ModuleRules
{
public GeneSplicerModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RigLogicModule",
"MessageLog",
"Projects"
}
);
if (Target.Type == TargetType.Editor)
{
PublicDependencyModuleNames.Add("UnrealEd");
}
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RigLogicModule",
"RigLogicLib",
"SkeletalMeshUtilitiesCommon",
"GeneSplicerLib"
}
);
}
}
}