38 lines
682 B
C#
38 lines
682 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GeneSplicerModule : ModuleRules
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{
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public GeneSplicerModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RigLogicModule",
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"MessageLog",
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"Projects"
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PublicDependencyModuleNames.Add("UnrealEd");
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}
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"RigLogicModule",
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"RigLogicLib",
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"SkeletalMeshUtilitiesCommon",
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"GeneSplicerLib"
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}
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);
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}
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}
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}
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