// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeneSplicerModule : ModuleRules { public GeneSplicerModule(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RigLogicModule", "MessageLog", "Projects" } ); if (Target.Type == TargetType.Editor) { PublicDependencyModuleNames.Add("UnrealEd"); } PrivateDependencyModuleNames.AddRange( new string[] { "RigLogicModule", "RigLogicLib", "SkeletalMeshUtilitiesCommon", "GeneSplicerLib" } ); } } }