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UnrealEngine/Engine/Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/SRewindDebuggerDetails.h
2025-05-18 13:04:45 +08:00

28 lines
869 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BindableProperty.h"
#include "Framework/Docking/TabManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SDockTab;
class SRewindDebuggerDetails : public SCompoundWidget
{
typedef TBindablePropertyInitializer<FString, BindingType_Out> FDebugTargetInitializer;
public:
SLATE_BEGIN_ARGS(SRewindDebuggerDetails) { }
SLATE_END_ARGS()
/**
* Constructs the application.
*
* @param InArgs The Slate argument list.
* @param ConstructUnderMajorTab The major tab which will contain the session front-end.
* @param ConstructUnderWindow The window in which this widget is being constructed.
*/
void Construct(const FArguments& InArgs, const TSharedRef<SDockTab>& ConstructUnderMajorTab, const TSharedPtr<SWindow>& ConstructUnderWindow);
};