// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "BindableProperty.h" #include "Framework/Docking/TabManager.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/SCompoundWidget.h" class SDockTab; class SRewindDebuggerDetails : public SCompoundWidget { typedef TBindablePropertyInitializer FDebugTargetInitializer; public: SLATE_BEGIN_ARGS(SRewindDebuggerDetails) { } SLATE_END_ARGS() /** * Constructs the application. * * @param InArgs The Slate argument list. * @param ConstructUnderMajorTab The major tab which will contain the session front-end. * @param ConstructUnderWindow The window in which this widget is being constructed. */ void Construct(const FArguments& InArgs, const TSharedRef& ConstructUnderMajorTab, const TSharedPtr& ConstructUnderWindow); };