20 lines
485 B
HLSL
20 lines
485 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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uint3 {DataInterfaceName}_NumThreads;
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uint {DataInterfaceName}_NumThreadsPerInvocation;
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uint {DataInterfaceName}_ThreadIndexOffset;
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uint3 ReadNumThreads_{DataInterfaceName}()
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{
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return {DataInterfaceName}_NumThreads;
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}
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uint ReadNumThreadsPerInvocation_{DataInterfaceName}()
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{
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return {DataInterfaceName}_NumThreadsPerInvocation;
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}
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uint ReadThreadIndexOffset_{DataInterfaceName}()
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{
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return {DataInterfaceName}_ThreadIndexOffset;
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} |