// Copyright Epic Games, Inc. All Rights Reserved. uint3 {DataInterfaceName}_NumThreads; uint {DataInterfaceName}_NumThreadsPerInvocation; uint {DataInterfaceName}_ThreadIndexOffset; uint3 ReadNumThreads_{DataInterfaceName}() { return {DataInterfaceName}_NumThreads; } uint ReadNumThreadsPerInvocation_{DataInterfaceName}() { return {DataInterfaceName}_NumThreadsPerInvocation; } uint ReadThreadIndexOffset_{DataInterfaceName}() { return {DataInterfaceName}_ThreadIndexOffset; }