Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibTranslateCommand.h
2025-05-18 13:04:45 +08:00

34 lines
988 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibTranslateCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibTranslateCommand();
DNACALIBMODULE_API FDNACalibTranslateCommand(FVector Translation);
DNACALIBMODULE_API ~FDNACalibTranslateCommand();
FDNACalibTranslateCommand(const FDNACalibTranslateCommand&) = delete;
FDNACalibTranslateCommand& operator=(const FDNACalibTranslateCommand&) = delete;
DNACALIBMODULE_API FDNACalibTranslateCommand(FDNACalibTranslateCommand&&);
DNACALIBMODULE_API FDNACalibTranslateCommand& operator=(FDNACalibTranslateCommand&&);
DNACALIBMODULE_API void SetTranslation(FVector Translation);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};