// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ArrayView.h" #include "CoreMinimal.h" #include "Math/Vector.h" #include "UObject/NoExportTypes.h" #include "UObject/ObjectMacros.h" #include "DNACalibCommand.h" class FDNACalibTranslateCommand : public IDNACalibCommand { public: DNACALIBMODULE_API FDNACalibTranslateCommand(); DNACALIBMODULE_API FDNACalibTranslateCommand(FVector Translation); DNACALIBMODULE_API ~FDNACalibTranslateCommand(); FDNACalibTranslateCommand(const FDNACalibTranslateCommand&) = delete; FDNACalibTranslateCommand& operator=(const FDNACalibTranslateCommand&) = delete; DNACALIBMODULE_API FDNACalibTranslateCommand(FDNACalibTranslateCommand&&); DNACALIBMODULE_API FDNACalibTranslateCommand& operator=(FDNACalibTranslateCommand&&); DNACALIBMODULE_API void SetTranslation(FVector Translation); DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override; private: class Impl; TUniquePtr ImplPtr; };