Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibSetLODsCommand.h
2025-05-18 13:04:45 +08:00

34 lines
977 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibSetLODsCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibSetLODsCommand();
DNACALIBMODULE_API FDNACalibSetLODsCommand(TArrayView<const uint16> LODs);
DNACALIBMODULE_API ~FDNACalibSetLODsCommand();
FDNACalibSetLODsCommand(const FDNACalibSetLODsCommand&) = delete;
FDNACalibSetLODsCommand& operator=(const FDNACalibSetLODsCommand&) = delete;
DNACALIBMODULE_API FDNACalibSetLODsCommand(FDNACalibSetLODsCommand&&);
DNACALIBMODULE_API FDNACalibSetLODsCommand& operator=(FDNACalibSetLODsCommand&&);
DNACALIBMODULE_API void SetLODs(TArrayView<const uint16> LODs);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};