// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ArrayView.h" #include "CoreMinimal.h" #include "Math/Vector.h" #include "UObject/NoExportTypes.h" #include "UObject/ObjectMacros.h" #include "DNACalibCommand.h" class FDNACalibSetLODsCommand : public IDNACalibCommand { public: DNACALIBMODULE_API FDNACalibSetLODsCommand(); DNACALIBMODULE_API FDNACalibSetLODsCommand(TArrayView LODs); DNACALIBMODULE_API ~FDNACalibSetLODsCommand(); FDNACalibSetLODsCommand(const FDNACalibSetLODsCommand&) = delete; FDNACalibSetLODsCommand& operator=(const FDNACalibSetLODsCommand&) = delete; DNACALIBMODULE_API FDNACalibSetLODsCommand(FDNACalibSetLODsCommand&&); DNACALIBMODULE_API FDNACalibSetLODsCommand& operator=(FDNACalibSetLODsCommand&&); DNACALIBMODULE_API void SetLODs(TArrayView LODs); DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override; private: class Impl; TUniquePtr ImplPtr; };