Files
UnrealEngine/Engine/Plugins/Animation/DNACalib/Source/DNACalibModule/Public/Commands/DNACalibCalculateMeshLowerLODsCommand.h
2025-05-18 13:04:45 +08:00

33 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "Math/Vector.h"
#include "UObject/NoExportTypes.h"
#include "UObject/ObjectMacros.h"
#include "DNACalibCommand.h"
class FDNACalibCalculateMeshLowerLODsCommand : public IDNACalibCommand {
public:
DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand();
DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand(uint16 MeshIndex);
DNACALIBMODULE_API ~FDNACalibCalculateMeshLowerLODsCommand();
FDNACalibCalculateMeshLowerLODsCommand(const FDNACalibCalculateMeshLowerLODsCommand&) = delete;
FDNACalibCalculateMeshLowerLODsCommand& operator=(const FDNACalibCalculateMeshLowerLODsCommand&) = delete;
DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand(FDNACalibCalculateMeshLowerLODsCommand&&);
DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand& operator=(FDNACalibCalculateMeshLowerLODsCommand&&);
DNACALIBMODULE_API void SetMeshIndex(uint16 MeshIndex);
DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
private:
class Impl;
TUniquePtr<Impl> ImplPtr;
};