33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ArrayView.h"
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#include "CoreMinimal.h"
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#include "Math/Vector.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "DNACalibCommand.h"
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class FDNACalibCalculateMeshLowerLODsCommand : public IDNACalibCommand {
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public:
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DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand();
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DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand(uint16 MeshIndex);
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DNACALIBMODULE_API ~FDNACalibCalculateMeshLowerLODsCommand();
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FDNACalibCalculateMeshLowerLODsCommand(const FDNACalibCalculateMeshLowerLODsCommand&) = delete;
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FDNACalibCalculateMeshLowerLODsCommand& operator=(const FDNACalibCalculateMeshLowerLODsCommand&) = delete;
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DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand(FDNACalibCalculateMeshLowerLODsCommand&&);
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DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand& operator=(FDNACalibCalculateMeshLowerLODsCommand&&);
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DNACALIBMODULE_API void SetMeshIndex(uint16 MeshIndex);
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DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override;
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private:
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class Impl;
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TUniquePtr<Impl> ImplPtr;
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};
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