// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ArrayView.h" #include "CoreMinimal.h" #include "Math/Vector.h" #include "UObject/NoExportTypes.h" #include "UObject/ObjectMacros.h" #include "DNACalibCommand.h" class FDNACalibCalculateMeshLowerLODsCommand : public IDNACalibCommand { public: DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand(); DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand(uint16 MeshIndex); DNACALIBMODULE_API ~FDNACalibCalculateMeshLowerLODsCommand(); FDNACalibCalculateMeshLowerLODsCommand(const FDNACalibCalculateMeshLowerLODsCommand&) = delete; FDNACalibCalculateMeshLowerLODsCommand& operator=(const FDNACalibCalculateMeshLowerLODsCommand&) = delete; DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand(FDNACalibCalculateMeshLowerLODsCommand&&); DNACALIBMODULE_API FDNACalibCalculateMeshLowerLODsCommand& operator=(FDNACalibCalculateMeshLowerLODsCommand&&); DNACALIBMODULE_API void SetMeshIndex(uint16 MeshIndex); DNACALIBMODULE_API void Run(FDNACalibDNAReader* Output) override; private: class Impl; TUniquePtr ImplPtr; };