Files
UnrealEngine/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

38 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given Control Rig
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/SkeletalMeshThumbnailRenderer.h"
#include "ControlRigBlueprint.h"
#include "Engine/StaticMeshActor.h"
#include "ControlRigThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config=Editor, MinimalAPI)
class UControlRigThumbnailRenderer : public USkeletalMeshThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
CONTROLRIGEDITOR_API virtual bool CanVisualizeAsset(UObject* Object) override;
CONTROLRIGEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// USkeletalMeshThumbnailRenderer implementation
CONTROLRIGEDITOR_API virtual void AddAdditionalPreviewSceneContent(UObject* Object, UWorld* PreviewWorld) override;
protected:
class UControlRigBlueprint* RigBlueprint;
TMap<FName, AStaticMeshActor*> ShapeActors;
};