// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays a given Control Rig */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/SkeletalMeshThumbnailRenderer.h" #include "ControlRigBlueprint.h" #include "Engine/StaticMeshActor.h" #include "ControlRigThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS(config=Editor, MinimalAPI) class UControlRigThumbnailRenderer : public USkeletalMeshThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object CONTROLRIGEDITOR_API virtual bool CanVisualizeAsset(UObject* Object) override; CONTROLRIGEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object // USkeletalMeshThumbnailRenderer implementation CONTROLRIGEDITOR_API virtual void AddAdditionalPreviewSceneContent(UObject* Object, UWorld* PreviewWorld) override; protected: class UControlRigBlueprint* RigBlueprint; TMap ShapeActors; };