Files
UnrealEngine/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigGizmoLibraryActions.cpp
2025-05-18 13:04:45 +08:00

22 lines
547 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ControlRigGizmoLibraryActions.h"
#define LOCTEXT_NAMESPACE "AssetTypeActions"
void FControlRigShapeLibraryActions::GetActions( const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder )
{
//FAssetTypeActions_AnimationAsset::GetActions(InObjects, MenuBuilder);
}
const TArray<FText>& FControlRigShapeLibraryActions::GetSubMenus() const
{
static const TArray<FText> SubMenus
{
LOCTEXT("AnimControlRigSubMenu", "Control Rig")
};
return SubMenus;
}
#undef LOCTEXT_NAMESPACE