22 lines
547 B
C++
22 lines
547 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ControlRigGizmoLibraryActions.h"
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#define LOCTEXT_NAMESPACE "AssetTypeActions"
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void FControlRigShapeLibraryActions::GetActions( const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder )
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{
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//FAssetTypeActions_AnimationAsset::GetActions(InObjects, MenuBuilder);
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}
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const TArray<FText>& FControlRigShapeLibraryActions::GetSubMenus() const
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{
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static const TArray<FText> SubMenus
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{
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LOCTEXT("AnimControlRigSubMenu", "Control Rig")
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};
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return SubMenus;
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}
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#undef LOCTEXT_NAMESPACE
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