// Copyright Epic Games, Inc. All Rights Reserved. #include "ControlRigGizmoLibraryActions.h" #define LOCTEXT_NAMESPACE "AssetTypeActions" void FControlRigShapeLibraryActions::GetActions( const TArray& InObjects, FMenuBuilder& MenuBuilder ) { //FAssetTypeActions_AnimationAsset::GetActions(InObjects, MenuBuilder); } const TArray& FControlRigShapeLibraryActions::GetSubMenus() const { static const TArray SubMenus { LOCTEXT("AnimControlRigSubMenu", "Control Rig") }; return SubMenus; } #undef LOCTEXT_NAMESPACE