Files
UnrealEngine/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigSchema.h
2025-05-18 13:04:45 +08:00

18 lines
502 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMModel/RigVMSchema.h"
#include "ControlRigSchema.generated.h"
UCLASS(BlueprintType)
class CONTROLRIGDEVELOPER_API UControlRigSchema : public URigVMSchema
{
GENERATED_UCLASS_BODY()
public:
virtual bool ShouldUnfoldStruct(URigVMController* InController, const UStruct* InStruct) const override;
virtual bool SupportsUnitFunction(URigVMController* InController, const FRigVMFunction* InUnitFunction) const override;
};